How big is your Brain, or rather how much does your Brain Weigh?
Don’t start calculating because there is an easier way to this. You can get the answer for this question by playing any of the brain academy games/puzzle video games that were designed by Nintendo as an extension of Nintendo DS handheld video games.
The games determine the brain mass of individuals. According to the theory of these games, the heavier the brain mass of an individual he/she is considered to possess a smarter brain.
So, the brain academy games determine the weight of the brain using different puzzles and certain tests thereby calculating brain mass and come to the conclusion that heavier brains are supposed to be sharper, smarter and brighter.
How do these Brain Academy Games Actually Work?
In general, the brain academy games are played at three levels: test mode, practice mode and versus mode. Each mode has a specific function in arriving at the final mass of the brain. In fact, the brain academy games do not work on the principles of a single game but are an assortment of various puzzles with every puzzle having the same level of importance or priority.
Test mode: The test mode presents five puzzles that are randomly taken from the five different categories, namely think or the logical questions, analyze or the reason-based questions, compute are math questions, identify or the visual-associated questions and then memory-related questions. Based on the results of the five puzzles the brain mass of an individual is calculated.
Practice mode: Individuals can choose an exercise to train their brain in this level, and it consists of three levels of difficulty. An individual can earn a medal depending upon the results gained at each of the difficulty level/s.
Versus mode: In this stage a 2 or more people can compete against each other to see whose brain is heavier and thereby smarter.
So just go ahead and play the brain academy games to see how much your brain weighs rather how smart you are. We sincerely hope and wish it is not a birdbrain.